How Big Data is driving the Shift to Value Based Healthcare

The Internet of Things has provided the healthcare industry with a growing network of both medical and everyday objects that can share information.

Is 2017 Finally the Year Augmented Reality emerges in the Enterprise?

Virtual, Augmented and Mixed Reality (VAMR) dominated not just tech news, but headlines everywhere during 2016. Whether coming from such household names as Facebook (Oculus), Microsoft (Hololens) and Google (Daydream), from uber-hyped start-ups (Magic Leap) or tried and tested small businesses (Vuzix, ODG), these emerging technologies seem to have finally realized the promise of delivering experiences we had assumed were confined to the imagination and sci-fi movies.

CES Las Vegas Trip Recap

Earlier this month, DI Director of Consumer Experiences Matt Johnston and Research Associate Zach Huber attended the Consumer Electronics Show (CES) in Las Vegas.

Relying on Affordable Wearable Metrics for Wellness Programs Hurts Your ROI

A sick, non-energetic workforce can’t produce. Despite decades of work showing financial and workplace benefits of having rested employees, professional burnout has “reached epidemic proportions” according to Charlie DeWitt, VP of business development at Kronos.

Mobile Health to Objectively Measure Stress in Real-Time

DI has created an algorithm, called Operational Stress Index (OSI), that uses wearable physiological sensors to objectively measure stress in real-time for operational and training environments.

Predicting Cybersickness

Design Interactive will be unveiling a predictive algorithm for cybersickness at this year’s Interservice/Industry, Training, Simulation and Education Conference (I/ITSEC). This individualized, predictive algorithm was developed from thousands of hours of physiological data captured during consumption of virtual content. The resultant predictive cybersickness index, or PCSI, can be used to evaluate virtual content for its potential to induce cybersickness and monitor a user’s progression toward sickness that may result in significant after effects.

CogGauge: From Hiring to Job Scheduling..Cognitive Performance Matters

CogGauge is a gamified cognitive assessment application. A battery of games are used to evaluate attention keeping, decision making and other cognitive constructs. It is based on a series of neurocognitive tasks used by NASA and others.

Too much VR? You could be Cyber-drunk…

Have you ever ridden a roller coaster and felt nauseous, or off balance as you walk off the ride? Motion sickness like experienced on an amusement ride has very similar symptoms to cybersickness. Cybersickness or virtual reality sickness is a real phenomenon that can result in linger after effects that impact your balance and motor skills even hours after the experience.

Adaptive Training for Visual Search Expertise

ScreenADAPT® is an adaptive x-ray training solution for enhanced visual detection. ScreenADAPT® develops core visual search skills faster through an individualized training path that addresses skill deficiencies, immediate feedback on progress and errors, dynamically created images of threat and bag images which keeps training fresh and unpredictable.

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