Biggest Pain Points in Learning to Pilot a Drone

How does the military learn to use drones? For our nation’s military, every month drone instructors from InstantEye train uniformed men and women on the basics of flying their Mk2 Gen3 aircraft.

The Wearable Revolution that has arrived… Sort of

Wearable technology has been a technological buzzword since 2010. It has captivated consumers’ and enterprises’ attention with the potential to be the technological solution we have sought for decades.

DI’s Guide to Understanding the Differences in Immersive Media

Virtual, Augmented and Mixed Realities (VAMR) have been at the forefront of the news for years now as people have become mesmerized by the potential impact it can have on everyday life, industry and entertainment.

Data Science Pain Points for Healthcare

Data science and predictive analytics have become integral to many facets of our daily lives: Facebook tags our friends in photos, our cars automatically detect when we’re drifting out of our lane or need to brake, and Netflix knows which shows we’ll most enjoy.

How Big Data is driving the Shift to Value Based Healthcare

The Internet of Things has provided the healthcare industry with a growing network of both medical and everyday objects that can share information.

Is 2017 Finally the Year Augmented Reality emerges in the Enterprise?

Virtual, Augmented and Mixed Reality (VAMR) dominated not just tech news, but headlines everywhere during 2016. Whether coming from such household names as Facebook (Oculus), Microsoft (Hololens) and Google (Daydream), from uber-hyped start-ups (Magic Leap) or tried and tested small businesses (Vuzix, ODG), these emerging technologies seem to have finally realized the promise of delivering experiences we had assumed were confined to the imagination and sci-fi movies.

CES Las Vegas Trip Recap

Earlier this month, DI Director of Consumer Experiences Matt Johnston and Research Associate Zach Huber attended the Consumer Electronics Show (CES) in Las Vegas.

Relying on Affordable Wearable Metrics for Wellness Programs Hurts Your ROI

A sick, non-energetic workforce can’t produce. Despite decades of work showing financial and workplace benefits of having rested employees, professional burnout has “reached epidemic proportions” according to Charlie DeWitt, VP of business development at Kronos.

Mobile Health to Objectively Measure Stress in Real-Time

DI has created an algorithm, called Operational Stress Index (OSI), that uses wearable physiological sensors to objectively measure stress in real-time for operational and training environments.

Training and Research Needs for Evidence Based Policing

Last month, DI Senior Research Associate Jesse Flint attended the first conference of the newly created American Society of Evidence Based Policing (ASEBP) in Phoenix, AZ.

Part II: Augmented Reality for Pest Control Training

Can augmented or virtual reality play a role? One of the value propositions of these technologies is the ability to reproduce realistic scenarios at a relatively lower cost than other training methods or on the job training.

Augmented Reality for Pest Control Training

My first exposure to pest control upon moving to Florida from the Midwest was being introduced to the realities of lawn maintenance and the prevalence of termite and other wood destroying organisms in this humid state.

From a Gaga Super Bowl to the Great Plains, Where will Drones Go Next

When someone hears the word “drone,” a variety of thoughts can cross their mind. For many, the first use of unmanned aerial vehicles (UAVs) that they think of is with the military.

Predicting Cybersickness

Design Interactive will be unveiling a predictive algorithm for cybersickness at this year’s Interservice/Industry, Training, Simulation and Education Conference (I/ITSEC). This individualized, predictive algorithm was developed from thousands of hours of physiological data captured during consumption of virtual content. The resultant predictive cybersickness index, or PCSI, can be used to evaluate virtual content for its potential to induce cybersickness and monitor a user’s progression toward sickness that may result in significant after effects.

CogGauge: From Hiring to Job Scheduling..Cognitive Performance Matters

CogGauge is a gamified cognitive assessment application. A battery of games are used to evaluate attention keeping, decision making and other cognitive constructs. It is based on a series of neurocognitive tasks used by NASA and others.

Too much VR? You could be Cyber-drunk…

Have you ever ridden a roller coaster and felt nauseous, or off balance as you walk off the ride? Motion sickness like experienced on an amusement ride has very similar symptoms to cybersickness. Cybersickness or virtual reality sickness is a real phenomenon that can result in linger after effects that impact your balance and motor skills even hours after the experience.

Adaptive Training for Visual Search Expertise

ScreenADAPT® is an adaptive x-ray training solution for enhanced visual detection. ScreenADAPT® develops core visual search skills faster through an individualized training path that addresses skill deficiencies, immediate feedback on progress and errors, dynamically created images of threat and bag images which keeps training fresh and unpredictable.

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