DI wins contract to create AR Medical Training Solution

May 11, 2016

Military medical care in theater of operations occurs across echelons of care. Initial care is provided at the point of injury through self-aid or by a Combat Lifesaver (CLS) or Combat Medic (CM). Not unlike typical emergency response, as casualties are progressed through echelons of care, more advanced medical treatment is available.

Casualties, or deaths in the battlefield are divided into three distinct categories: immediate, early, and late mortality. Immediate deaths are usually incurred after catastrophic injury. Early mortality, minutes to hours after injury, can result from loss of blood, shock, respiratory complications, or traumatic brain injury (TBI). Among early and late mortality inducing injuries, there are three major potentially survivable causes of death – extremity hemorrhage, tension pneumothorax, and airway obstruction.

Close to 20% of the casualties incurred in the battlefield could have been survivable.

Design Interactive, Inc. has won a contract to develop an augmented reality training system to improve first responder training and ability to provide the appropriate care to reduce the mortality rate. The concept is presented here:

This augmented reality system will superimpose synthetic imagery onto real casualties and medical mannequins. It will be designed to operate in classroom based settings as well as for live training simulations to represent patient wounds and respond to medical care in highly realistic training events. This product will enhance training by addressing the following key technical challenges:

• Support augmented reality visualization across multiple training platforms from live simulations to low and high fidelity off the shelf manikin systems.

• Integrate with accurate patient physiology models that respond accurately to care provided during training and progress appropriately based on sustained injuries.

• Update the state of the patient real-time for the learner and capture performance data to be sent to a learning management system and summarized in an after action review or dashboard.

• Supports natural interaction with patients through voice commands, physical manipulation, and gather patient state through audio (e.g. lung/cardiovascular sounds, gasping sounds, etc.) and haptics (e.g. pulse detection).

This solution is expected to significantly reduce training costs by increasing the number of scenarios that can be created leveraging existing equipment and processes such as manikin systems. For example, project novel, complex wounds on an otherwise low fidelity manikin.

DI is excited to leverage this leading edge technology to better train and prepare the first responders of the armed forces and empower them to save the lives of those that put themselves in harm’s way for our freedom.

How to become a first adopter? DI desires to collaborate with leading institutions to bring value added products to market like this. If you have a current need for such a tool, or you see value in adding such a product to your portfolio, now is the time to contact DI about how you can get involved.

If you are interested in learning how you can become a first adopter or collaborate with DI to bring this product to market, please contact matthew.johnston@designinteractive.net.

Design Interactive has been optimizing human performance since 1998. We leverage cutting edge technology to understand human behavior, deliver adaptive training systems and engaging UX experiences. As a niche provider of game based cognitive aptitude assessments, DI now offers services and products that help you hire the right people, accelerate them to competency and optimize their productivity.

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