eXtended Reality is NOT a Catchall Phrase
Kay M. Stanney While others in the world are using “XR” as a catch-all term for AR, MR, and VR, we have discovered that one of the biggest barriers to widespread adoption of XR technologies… lack of good UX design… can be overcome by blending all three form factors into a
How to Use Psychology to Empower the User
User Experience (UX) is an extensive interdisciplinary field that encompasses many aspects of design and engineering. When you hear the term “UX,” you may relate it only to applications and software, but it’s actually much bigger than that! The principles of UX have been applied to a wide range of
Virtual Reality Is Sexist
The aim of this study was to assess what drives gender-based differences in the experience of cybersickness within virtual environments
The Psychometrics of Cybersickness in Augmented Reality
Augmented reality (AR) is rapidly being adopted by industry leaders and militaries around the globe. With the Defense Health Agency pushing AR as a solution to the distributed learning problem, along with AR applications being explored within primary care and operational medical settings, it is crucial for these immersive platforms
Reformulation of a Research and Development Agenda
Immersive technologies, such as virtual and augmented reality, initially failed to live up to expectations, but have improved greatly, with many new head-worn displays and associated applications being released over the past few years. Unfortunately, ‘cybersickness’ remains as a common user problem that must be overcome if mass adoption is
Design Interactive Cybersickness Abstract wins IMSH 2021 Award
Design Interactive’s abstract on Cybersickness Symptom Profiles in Long Duration Immersive AR has been chosen as one of the IMSH 2021 Winning Abstracts. Selected out of 150 submissions, DI’s abstract will be awarded second place on January 19, 2021 by the Society for Simulation in Healthcare.