eXtended Reality is NOT a Catchall Phrase

XR not catchall phrase

While others in the world are using “XR” as a catch-all term for AR, MR, and VR, we have discovered that one of the biggest barriers to widespread adoption of XR technologies… lack of good UX design… can be overcome by blending all three form factors into a new, highly engaging, and empowering UX paradigm. This approach combines cutting edge “ambient” user interface design principles and AI/ML adaptation logic, with the point-of-need support of AR, the immersive contextualization of VR, and the physical interaction afforded by MR to achieve a currently unparalleled immersive solution that provides the right training or operational support at the real-world point-of-need in the right form factor to accelerate training and support operations…

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