Kay M. Stanney While others in the world are using “XR” as a catch-all term for AR, MR, and VR, we have discovered that one of the biggest barriers to widespread adoption of XR technologies… lack of good UX design… can be overcome by blending all three form factors into a
Design Interactive’s abstract on Cybersickness Symptom Profiles in Long Duration Immersive AR has been chosen as one of the IMSH 2021 Winning Abstracts. Selected out of 150 submissions, DI’s abstract will be awarded second place on January 19, 2021 by the Society for Simulation in Healthcare.
Design Interactive (DI) was presented with the Best Paper Award by the Emerging Concepts and Technologies Committee during the virtual I/ITSEC 2020 conference. The ECIT subcommittee publishes papers that discuss emerging and innovative technologies, methodologies, or concepts associated with simulation, training, education, and operational support across the spectrum of government,
Leadership Trust is an Invitation-Only Community for Top Business Decision Makers in Orlando Orlando, FL — Matthew Johnston, Commercial Solutions Division Head of Design Interactive, Inc. has been invited to join Orlando Business Journal Leadership Trust, an exclusive community for influential business leaders, executives and entrepreneurs in Orlando. Matthew was chosen for
Design Interactive, Inc. (DI) announced today that Lieutenant Colonel James “Coop” Cooper will be joining the firm as the new Extended Reality (XR) Division Head.
AR Maintenance Training for Military maintainers developed by Design Interactive Design Interactive (Di), a woman owned human factors engineering firm, recently announced their membership into the National Center for Simulation (NCS).With 22 years in business, DI has cultivated a unique approach to developing software solutions that capitalizes on the organization’s
Design Interactive's Product Owner, Adam Lynch was recently appointed to be the Commanding Officer of the 4th Air Naval Gunfire Liaison Company (ANGLICO)
ADAPT-MP was received with much enthusiasm by amputees and providers alike. Chief Scientist, Brent Winslow, noticed that DI was set apart from the rest by being the only game based myoelectric training for upper limb amputees amongst a sea of lower limb prosthetic solutions, clinicians, practitioners, manufacturers and vendors.