XR

How Real Wear Supports Multiview for Training

Design Interactive (DI) has made a significant feature addition to it’s ClassroomXR™ instructor led training feature. With the addition of new hardware platforms like Real Wear have dramatically improved sharing capabilities making ClassroomXR™ the most capable and flexibly instructor led … Read More

Forbes Health Featured Us Regarding Our Work With Palliative Care Patients Using VR

“The biggest benefit is that it provides a realistic experience without the need to get on a plane or even leave your home, office or bed. For example, medical students can use VR to experience a surgery or patient-provider interaction, … Read More

XR not catchall phrase

eXtended Reality is NOT a Catchall Phrase

Kay M. Stanney
While others in the world are using “XR” as a catch-all term for AR, MR, and VR, we have discovered that one of the biggest barriers to widespread adoption of XR technologies… lack of good UX design… can be overcome by blending all three form factors into a new, highly engaging, and empowering UX paradigm. This approach combines cutting edge “ambient” user interface design principles and AI/ML adaptation logic, with the point-of-need support of AR, the immersive contextualization of VR, and the physical interaction afforded by MR to achieve a currently unparalleled immersive solution that provides the right training or operational support at the real-world point-of-need in the right form factor to accelerate training and support operations…
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How to Use Psychology to Empower the User

User Experience (UX) is an extensive interdisciplinary field that encompasses many aspects of design and engineering. When you hear the term “UX,” you may relate it only to applications and software, but it’s actually much bigger than that! The principles … Read More

Virtual Reality Is Sexist

The aim of this study was to assess what drives gender-based differences in the experience of cybersickness within virtual environments… As there are many individual factors that could contribute to gender differences, understanding the biggest drivers could help point to … Read More

The Psychometrics of Cybersickness in Augmented Reality

Augmented reality (AR) is rapidly being adopted by industry leaders and militaries around the globe. With the Defense Health Agency pushing AR as a solution to the distributed learning problem, along with AR applications being explored within primary care and … Read More

Reformulation of a Research and Development Agenda

Immersive technologies, such as virtual and augmented reality, initially failed to live up to expectations, but have improved greatly, with many new head-worn displays and associated applications being released over the past few years. Unfortunately, ‘cybersickness’ remains as a common … Read More

DI Adds Lieutenant Colonel James Cooper to Lead XR Team

Design Interactive, Inc. (DI) announced today that Lieutenant Colonel James “Coop” Cooper will be joining the firm as the new Extended Reality (XR) Division Head. … Read More

How Effective is XR Conferencing?

Virtual reality (VR) is fast evolving to become an integral part of society, but has it been proven to be an effective method of hosting conferences. … Read More

DI Wins Phase 1 NAVAIR SBIR

Design Interactive, Inc. wins Phase 1 NAVAIR SBIR Topic Number N201-015 with their proposed Augmented Reality Technician Inspection for Surface Anomalies and Noncompliance (ARTISAN) Solution. ARTISAN will provide crucial operational support for Naval aviation corrosion and non-destructive inspection. Corrosion alone … Read More