Cybersickness Evaluation

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Optimize your VR, AR and Mixed Reality experiences.

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Our Cybersickness Design Suite includes a formative evaluation, which identifies potential design issues that may lead to higher levels of cybersickness. Our expert evaluators examine your VR / AR or Mixed Reality application or attraction and determine the likelihood your application or attraction will cause cybersickness. Our proprietary cybersickness best practices and design guidelines, which have been developed based on decades of cybersickness research, our the basis for our expert evaluations.

Results Include

  • Summary of your VR / AR or Mixed Reality content
  • Comprehensive list of experience design issues
  • Redesign recommendations
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Our Cybersickness Design Suite includes a subjective evaluation, which involves user testing your VR / AR or Mixed Reality application or attraction and rating its physiological comfort. Typically, participants will experience the application/attraction while expert observers watch, listen, and take notes. After exposure, participants complete a survey to assess system comfort. The goal is to determine the physiological impact of your VR / AR or Mixed Reality application/attraction on participants and rate it against other comparative systems.

 

Results include:

  •  Simulator Comfort (SIC) Rating
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The Predictive Cybersickness Index (PCSI) evaluations, a VR/ AR or Mixed Reality application/attraction by immersing testing the experience while simultaneously monitoring physiological measures throughout XR exposure. The goal is to identify the extent of cybersickness problems during exposure via the collection of quantitative physiological data and determine the impact of the the application/attraction on participants.

 

Results include

  • Objective PCSI  assessment
  • Physiologically-based Simulation-Immersion-Comfort (P-SIC) Rating
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[qodef_text_with_number title_tag=”” text=”VR / AR and Mixed Reality exposure can be associated with aftereffects, which can render the exposed individual ill-equipped to operate in their normal environment for a period after exposure. We use a set of proprietary measures of these aftereffects to provide a Lingering-After-Simulation-Hangover (LASH) Rating of your VR/ AR and Mixed Reality content, which is equated to blood-alcohol concentration (BAC) level.” number=”1″ title=”Adverse Aftereffects” color=”#1bc53f”]
[qodef_text_with_number title_tag=”” title=”Design Consulting” number=”2″ text=”We will provide you with VR / AR and Mixed Reality design guidelines, to assist your design professionals with understanding general human physiology as it relates to cybersickness. Additionally, we will provide an objective basis for review, and increase awareness of cybersickness-related design concerns.” color=”#1bc53f”]
[qodef_text_with_number title_tag=”” title=”Design Guidelines” number=”3″ text=”Cybersickness VR/ AR and Mixed Reality Design Guidelines Extensive Review consists of peer reviewed published papers, research studies, and previously collected data to derive a summary of theory-based design parameters (hardware and software) that are expected to minimize cybersickness and long-term adverse aftereffects.” color=”#1bc53f”]
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