Forbes Health Featured Us Regarding Our Work With Palliative Care Patients Using VR
“The biggest benefit is that it provides a realistic experience without the need to get on a plane or even leave your home, office or bed. For example, medical students can use VR to experience a surgery or patient-provider interaction,
Di & Cure Bowl
Help us tackle cancer at the Cure Bowl Friday December 17 Get tickets here Cure Bowl
eXtended Reality is NOT a Catchall Phrase
Kay M. Stanney While others in the world are using “XR” as a catch-all term for AR, MR, and VR, we have discovered that one of the biggest barriers to widespread adoption of XR technologies… lack of good UX design… can
How to Use Psychology to Empower the User
User Experience (UX) is an extensive interdisciplinary field that encompasses many aspects of design and engineering. When you hear the term “UX,” you may relate it only to applications and software, but it’s actually much bigger than that! The principles
Virtual Reality Is Sexist
The aim of this study was to assess what drives gender-based differences in the experience of cybersickness within virtual environments
The Psychometrics of Cybersickness in Augmented Reality
Augmented reality (AR) is rapidly being adopted by industry leaders and militaries around the globe. With the Defense Health Agency pushing AR as a solution to the distributed learning problem, along with AR applications being explored within primary care and
Reformulation of a Research and Development Agenda
Immersive technologies, such as virtual and augmented reality, initially failed to live up to expectations, but have improved greatly, with many new head-worn displays and associated applications being released over the past few years. Unfortunately, ‘cybersickness’ remains as a common
Design Interactive Cybersickness Abstract wins IMSH 2021 Award
Design Interactive’s abstract on Cybersickness Symptom Profiles in Long Duration Immersive AR has been chosen as one of the IMSH 2021 Winning Abstracts. Selected out of 150 submissions, DI’s abstract will be awarded second place on January 19, 2021 by
Design Interactive Wins ECIT Best Paper Award at I/ITSEC 2020
Design Interactive (DI) was presented with the Best Paper Award by the Emerging Concepts and Technologies Committee during the virtual I/ITSEC 2020 conference. The ECIT subcommittee publishes papers that discuss emerging and innovative technologies, methodologies, or concepts associated with simulation,
Matthew Johnston invited to join Orlando Business Journal Leadership Trust
Leadership Trust is an Invitation-Only Community for Top Business Decision Makers in Orlando Orlando, FL — Matthew Johnston, Commercial Solutions Division Head of Design Interactive, Inc. has been invited to join Orlando Business Journal Leadership Trust, an exclusive community for influential
DI Adds Lieutenant Colonel James Cooper to Lead XR Team
Design Interactive, Inc. (DI) announced today that Lieutenant Colonel James “Coop” Cooper will be joining the firm as the new Extended Reality (XR) Division Head.
How Effective is XR Conferencing?
Virtual reality (VR) is fast evolving to become an integral part of society, but has it been proven to be an effective method of hosting conferences.
DI Joins National Center for Simulation
AR Maintenance Training for Military maintainers developed by Design Interactive Design Interactive (Di), a woman owned human factors engineering firm, recently announced their membership into the National Center for Simulation (NCS).With 22 years in business, DI has cultivated a unique
Di’s Product Owner Appointed Commanding Officer of 4TH Air Naval Gunfire Liaison Company
Design Interactive's Product Owner, Adam Lynch was recently appointed to be the Commanding Officer of the 4th Air Naval Gunfire Liaison Company (ANGLICO)
ADAPT MP Team attends AOPA
ADAPT-MP was received with much enthusiasm by amputees and providers alike. Chief Scientist, Brent Winslow, noticed that DI was set apart from the rest by being the only game based myoelectric training for upper limb amputees amongst a sea of
The Effects of Poor Sleep on Employee Productivity
Sleep: who needs it? From college students to busy employees (and let’s not forget parents) sleep has continued to decrease in importance and is seen as a luxury for some instead of a necessity. Why should we waste time sleeping
DI Wins Phase 1 NAVAIR SBIR
Design Interactive, Inc. wins Phase 1 NAVAIR SBIR Topic Number N201-015 with their proposed Augmented Reality Technician Inspection for Surface Anomalies and Noncompliance (ARTISAN) Solution. ARTISAN will provide crucial operational support for Naval aviation corrosion and non-destructive inspection. Corrosion alone
How to Use Extended Reality To Attract Millennial Workers
A rapidly aging workforce coupled with a global pandemic has create a tremendous skills gap. The demand for a safe work environment has created a challenge for businesses that already struggle to attract millennial workers.
Di’s Guide to Extended Reality: Understanding Immersive Media
Remember in 2016 when the world was taken over by Pokemon Go. It's been 4 years since then and are you still confused? Then check out Di's Guide to Understanding eXtended Reality.
How to Assess Leadership Skills in 30 minutes or Less
Imagine being able to rapidly assess leadership skills in 30 minutes or less by measuring the adaptability and flexibility of your workforce and easily identify your next set of supervisors, managers and leaders.
Design Interactive AR Solution to be on display at AWS 2020
DI will be showcasing AUGMENTOR™, an augmented reality (AR) maintenance tool originally developed by Design Interactive for commercial trucking fleet maintenance.